In order to let pyglet process operating system events such as mouse and keyboard events, applications need to enter an application event loop. The event loop continuously checks for new events, dispatches those events, and updates the contents of all open windows.
pyglet provides an application event loop that is tuned for performance and low power usage on Windows, Linux and Mac OS X. Most applications need only call:
to enter the event loop after creating their initial set of windows and attaching event handlers. The run function does not return until all open windows have been closed, or until pyglet.app.exit() is called.
The pyglet application event loop dispatches window events (such as for mouse and keyboard input) as they occur and dispatches the on_draw event to each window after every iteration through the loop.
To have additional code run periodically or every iteration through the loop, schedule functions on the clock (see Scheduling functions for future execution). pyglet ensures that the loop iterates only as often as necessary to fulfil all scheduled functions and user input.
The pyglet event loop is encapsulated in the EventLoop class, which provides several hooks that can be overridden for customising its behaviour. This is recommended only for advanced users – typical applications and games are unlikely to require this functionality.
To use the EventLoop class directly, instantiate it and call run:
Only one EventLoop can be running at a time; when the run method is called the module variable pyglet.app.event_loop is set to the running instance. Other pyglet modules such as pyglet.window depend on this.
You can listen for several events on the event loop instance. The most useful of these is on_window_close, which is dispatched whenever a window is closed. The default handler for this event exits the event loop if there are no more windows. The following example overrides this behaviour to exit the application whenever any window is closed:
event_loop = pyglet.app.EventLoop() @event_loop.event def on_window_close(window): event_loop.exit() return pyglet.event.EVENT_HANDLED event_loop.run()
The EventLoop.idle method is called every iteration of the event loop. It is responsible for calling scheduled clock functions, redrawing windows, and deciding how idle the application is. You can override this method if you have specific requirements for tuning the performance of your application; especially if it uses many windows.
The default implementation has the following algorithm:
The return value of the method is the number of seconds until the event loop needs to iterate again (unless there is an earlier user-input event); or None if the loop can wait for input indefinitely.
Note that this default policy causes every window to be redrawn during every user event – if you have more knowledge about which events have an effect on which windows you can improve on the performance of this method.
Earlier versions of pyglet and certain other windowing toolkits such as PyGame and SDL require the application developer to write their own event loop. This “manual” event loop is usually just an inconvenience compared to pyglet.app.run, but can be necessary in some situations when combining pyglet with other toolkits.
A simple event loop usually has the following form:
while True: pyglet.clock.tick() for window in pyglet.app.windows: window.switch_to() window.dispatch_events() window.dispatch_event('on_draw') window.flip()
The dispatch_events method checks the window’s operating system event queue for user input and dispatches any events found. The method does not wait for input – if ther are no events pending, control is returned to the program immediately.
The call to pyglet.clock.tick() is required for ensuring scheduled functions are called, including the internal data pump functions for playing sounds and video.
Developers are strongly discouraged from writing pyglet applications with event loops like this:
The capability for writing manual event loops remains for legacy support and extreme circumstances.