TextureSequence Class

Inheritance diagram of TextureSequence

class TextureSequence

Interface for a sequence of textures.

Typical implementations store multiple TextureRegion s within one Texture so as to minimise state changes.

Methods:

get_animation(period[, loop]) Create an animation over this image sequence for the given constant framerate.
get_texture_sequence()

Attributes:

texture_sequence Access this image sequence as a texture sequence.

Methods

TextureSequence.get_texture_sequence()

Inherited members

Methods

TextureSequence.get_animation(period, loop=True)

Create an animation over this image sequence for the given constant framerate.

:Parameters
period : float
Number of seconds to display each frame.
loop : bool
If True, the animation will loop continuously.
Return type:Animation

Note

Since pyglet 1.1

Attributes

TextureSequence.texture_sequence

Access this image sequence as a texture sequence.

Warning

Deprecated. Use get_texture_sequence

Type:TextureSequence

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